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''X-COM: Terror from the Deep'' is a strategy video game developed and published by MicroProse in 1995 for the PC. It is the sequel to ''UFO: Enemy Unknown'' (aka ''X-COM: UFO Defense'') and the second game of the ''X-COM'' series. ==Gameplay== ''Terror from the Deep'' takes place mostly underwater, with base-building and combat all being submerged beneath the waves. This is also used as a plot device; all of the alien technology from the first game is unusable in salt water, forcing the player to capture and develop new technology. Just like ''UFO: Enemy Unknown'', the game consists of two parts. The first is the real time-based GeoScape, a global view of Earth where the player views alien and X-COM craft and bases, can hire and dismiss staff, buy and sell vehicles, weaponry, ammunition and items, and build and expand bases. The second part, the BattleScape, is used for combat between squads of aliens and humans, and takes the form of a turn-based battle from an isometric view. Underwater battles use the same physics as the ground ones. The game features some mission types composing of multiple parts, such as alien shipping route terror attacks in which the first part is a battle of the upper floors of the ship while the second part takes places in the lower decks of the ship (all parts must be completed for these missions to be successful, and soldiers lost in previous parts do not appear in later parts). Difficulty levels were markedly increased compared to Enemy Unknown. Aside from lengthy multipart missions, map layouts are more complicated, there are several types of terror missions, and weapons carry fewer rounds in their ammo clips. Certain weapons also cannot be used on surface/land missions. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「X-COM: Terror from the Deep」の詳細全文を読む スポンサード リンク
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